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25 December 2011 :: Tiberium Crystal War coming to UDK!

It's Official guys and girls, Tiberium Crystal War is branching out to new mediums and has begun development on UDK version. Think of this as a Christmas present to all C&C fans!

http://i.imgur.com/cLX8x.png


Tiberium Crystal War is a FPS multiplayer shooter that will be based on the events from Electronic Arts 'Command And Conquer 3' game.

Experience first hand, the third Tiberium war and it's futuristic weapons,vehicles and apocalyptic, tiberium infested world of 2047 on Unreal Engine.

We are working really hard behind the scenes, to produce something that all C&C fans will enjoy! So please stay tuned as we have some more updates coming in the new year!


Official Forums - Multiplayerforums.com
Official Facebook Page - Facebook.com
Tiberium Crystal War (W3D Version) - Moddb Site

Official IRC Channel - IP: Irc.Multiplayerforums.com Port: 6667 Channel: #MPF-TCW-UDK


Posted by: Mauler Comment! (2)
8 September 2011 :: Tiberian Technologies releases TT-scripts 4.0 open beta!

After more than 3.5 years of coding and organising, today is finally the day on which we're proud to release the public beta version of the lastest update for C&C Renegade. Most of you will probably have heard of the huge impact of this incredible patch, but for those who haven't: see below for more details.
It has been a long wait indeed, but by now going officially into open beta we're finally delivering on the promise we made in July 2008. We have kept you waiting for quite some time, but we are confident that the build we present today is stable and to our knowledge does not contain any significant bugs. Huge changes are incorporated in the patch, most notably the anti-cheat bits, the map downloader, the auto-updater, but also loads of bugfixes and other improvements, such as a fix for blue hell.


Patch Info
TT strives to bring Renegade up to the next level. The game we have played and loved for years is updated to include fixes for many nasty bugs, reduction of lag issues, and even enhanced gameplay with new features. Most outstanding features of this new patch are the resource manager, which allows to download maps when joining so that you can play custom maps without leaving the game, and the much improved anti-cheat mechanisms.

The patch contains the following highlights:

  • Built in anti cheat (replacing RenGuard, BIATCH, and RR)
  • Automatic downloading of maps and other content
  • Auto-updater, so that you will always have the latest bugfixes and we can easily respond on cheaters
  • Better compatibility with programs such as VoiceOverlay for TeamSpeak
  • Countless engine bugfixes and performance enhancements

    • Most prominent bugfixes:

      • Blue hell fix!
      • Purchase terminals now work directly after rejoin.
      • The pistol now starts out loaded when you spawn.
      • The repair bays on Glacier Flying and other maps with repair bays now work correctly.
      • You will no longer be killed on some maps if you are standing right next to the weapons factory and someone buys a vehicle.
      • Taking a screenshot no longer causes lag.
      • Using a sniper scope no longer causes lag.
      • Points fix - fixes an error in the way points are calculated when damaging vehicles with green health.
      • The selection of where you spawn when you join the game/die/etc is now more random.

    • Enhancements:

      • Support for using the left and right side buttons on mice with more than 3 buttons.
      • The weapon back and forward keys will now skip weapons that are out of ammo. You can still access those weapons by pressing the number keys to select the specific weapon.
      • New feature on vehicles that calculates damage points based on last occupant for a short interval.



Anti-cheat
The file-hash anti-cheat is a feature in scripts 4.0 that checks sensitive files on the client to make sure they have not been tampered with. When a client running 4.0 loads a file, it sends a secure hash to the server. If the file-hash anti-cheat has been enabled (by setting AntiCheatEnabled=true in server.ini), the server then checks it against its approved list. If it is not on the list, the server kicks the player with a message informing them which file caused the anti-cheat to reject them.
Any files in the server data folder are considered "approved" as are files listed in anticheat.ini. This allows server owners to specifically allow certain skins or models, while automatically blocking all skins/models or objects that are unknown to the server.

Files that are checked by the anti-cheat, should they exist:

  • mix files (including always.dat, always.dbs and map mix files)
  • tt.ini
  • scopes.cfg
  • sniper scope textures (standard hud_sniper texture and custom scope *textures)
  • stealth_effect texture
  • shader database (shaders.shd file)
  • custom shaders (source and binary)
  • w3d files
  • cameras.ini
  • surfaceeffects.ini
  • objects.ddb

Plus the following files on a per-map basis:

  • mapname.ddb
  • mapname.lsd
  • mapname.ldd
  • mapname.shd


Resource manager
TT-scripts have the ability to download new maps from a server's remote file repository. This could be a different server all together, as long as it offers downloads over HTTP. The idea behind this is that when a player is missing the map the server is running it will be automatically downloaded and installed on the client whereafter the client can immediately play the map, the game does not require a restart as it would before. This makes playing on fan maps much easier, as one does not have to manually download the map and restart the game to play on that particular server.
The resource manager will make sure you'll have the required maps and possible other packages. It could include skins or different models or even soundpacks, at the server owner's discretion.


Downloads and more
You can download the patch at: http://www.tiberiantechnologies.org/downloads
It contains the client and server files besides the sourcecode and some mod-tools. It also has some extra information about the files and where to look for documentation regarding the server, sourcecode and modtools.


Changelog since private beta
To give you a little insight in our coding kitchen, we included the lists of bugs that have been found and fixed during the private beta. The private beta started at early may 2011.


  • !lock'ing has bugs
  • 3 New crates: UberWire, HumanSilo and AmmoRegen. SSGM Option CharactersDropDNA
  • 4.0 triggers BIATCH network exploiting messages (need logs from server)
  • Add configurable option for DropWeapons allowed Pickup Time.
  • Add configurable option for vehicle Wreckages to have them selfdestruct after some time
  • Add the CnC Technology Center icon to installer. Suits Tiberian Technologies name.here
  • Added scripts for building reviving code which allows for dead buildings to be restored. Restore_Building
  • Added scripts for coop maps Intro, M01, Tutorial and Ship
  • Advanced Strings Editor crash when edit string under ENC
  • AGT No string when killing vehicles, Double logging in ssgm
  • As many custom scripts from 3.4.4 as possible ported to the new codebase
  • Bad Contact Normal error in Leveledit
  • Bansystem plugin that bans by serial hash
  • Beacon issues
  • Beacon Purchase/Placement Exploit/Glitch
  • Black textbox out of position
  • Broken vehicle lights
  • Bullet shell sounds when they fall on the ground
  • C4 in MCT
  • C4 land angled
  • Client chat log support. Press U for a Chathistory window ingame
  • Credits showing up in single player(FIXED) and an issue with the player list
  • Dialog box background glitches
  • Disable SBH picking up of dropped weapons
  • ExtraConsoleCommands plugin by reborn
  • Fix for kicking people for having certain mix files in data folder
  • Fix for shooting through the WF glass. Note that 4.0 is required, non 4.0 can still shoot through it.
  • Fix installer with regards to getting language from registry
  • Fix killmessages when AI units kill you (SSGM)
  • Fix maxhealth increase so it properly shows on healthbars
  • Fix no-gameplay-pending on Clients here
  • Fix shooting bullets through players
  • Fix the bug whereby if you're pressing against a wall or something, you don't lose ammo
  • Fix the harvesting animation for the harvester
  • Fix U Chat history key not auto scrolling down
  • Fix weird targeting and graphical errors
  • Fixup bugs in WWConfig utility
  • Floating C4's bug
  • Floating name tags
  • Flying c4 on non-tt servers
  • FPS drops in single player near a Nod SAM site
  • gameDefinitions broken with custom packages
  • Glacier Flying Repair Pad "repair arc" animation has issues
  • Glitched sides of Hand slow down Infantry
  • Going inside places youre not supposed to such as above WF construction bay
  • Graphical glitches that Nirst0rm noticed
  • Graphical issue with the SBH's Laser Rifle in first person mode
  • Harvester under attack string isn't always displayed on non-TT servers
  • Important cause of blue hell fixed (it can possibly still occur, but is much less likely, time will tell if it ever occurs again)
  • Inability to walk through bushes 3rd person
  • Incorrect Gametime on endgame screen
  • Ion cannon strange graphics glitch
  • Issue with anti-cheat not working
  • Issue with unlimited ammo and bullets
  • Joining with an invalid nickname to crash the server. Like really long nicknames.
  • LAN Mode shows the current map as nextmap
  • launcher error when launching via RenList etc
  • Launcher RAM usage way too high, VFS error
  • Launcher should not display UI when you load the launcher/game normally (including passing +connect to it)
  • Lighttank graphical glitch when bought - linked to graphical issues
  • Make ForceTeam mapspecific
  • Map Downloader that downloads new maps on demand
  • Messed up tree tiles
  • Mines dont disappear when player leaves game
  • Mute plugin by reborn
  • New option "ShowExtraMessages" to display when players start repairing a building, disarm C4 and Beacons
  • Not lagging screenshot code that saves directly in PNG format
  • Obelisk "back-walking" still works
  • Obelisk can't hit infantry on certain spots in Hourglass
  • Obelisk ignoring MRLS at certain angle
  • Obelisk is sometimes not dealing any damage while hitting a unit or vehicle
  • Obelisk seems less accurate when firing at moving infantry
  • On join radar does not work on pre 4.0
  • PackageEditor that converts mixfiles into usable packages for the downloader
  • Possible resource manager issues
  • Powerplants and double cost errors
  • Proper log file fixing. Various logging now takes place in the users Documents folder including screenshots
  • PT sound issues
  • PT-Outside does not work with certain weapons selected and is harder than on stock
  • Radio command emoticons fix
  • remaining resource manager edge cases and possible bugs
  • Remote screenshot command for server admins
  • Resource manager crash
  • Scoreboard bug showing 0 points for teams while there was scored
  • Seeing player names through walls
  • Server crashes
  • server crashes
  • Several Ammo Glitches
  • Several implementations of anticheat
  • Sound Aggregates crashes possibly
  • Spectate plugin by reborn
  • SSGM vehicle ownership system minor bugs
  • Start with loaded pistol on spawn
  • strings_map.tdb support for custom maps with custom temped presets which allows for proper translation of those new presets
  • Support for more recent Operating Systems such as Windows Vista and Windows 7
  • Support most of the console commands from 3.4.4
  • Swap plugin to allow switching teams with another player, by reborn
  • Tank/harv ghost
  • Targeting through wall ability increased
  • The stealth effect is apparently applied to a Nuke Beacon's bounding box
  • Tiberiumdamage repairing bug causes shield to not be repaired
  • Turret lag fix
  • Unable to see player tags in certain situations (requires more testing)
  • Under attack messages act differently on the test server
  • Various crashes
  • Vehicle binding bug when stolen
  • Vehicle binding when you purchase a vehicle
  • Vehicle Wreckages and DropWeapons are not working properly
  • vehicle wreckages are harder to kill
  • wrong strings in kill messages



Contributors
Tiberian Technologies would not have been possible without the help of some of the brightest minds in the Renegade community, including members of BlackIntel, Blackhand Studios, Black Cell, MP-Gaming and a new face or two. The member list in alphabetical order is:
Name            Country         Position        Group                   Software Titles
---------------------------------------------------------------------------------------
Blazer          USA             Consultant      Blackhand Studios       BRenBot
Cat998          Austria         Coder           BlackIntel              BIATCH
Crimson         USA             Management      Blackhand Studios       RenGuard
danpaul88       UK              Coder           Blackhand Studios       BRenBot
EvilWhiteDragon Netherlands     PR/Consultant   BlackIntel              BIATCH
Ghostshaw       Netherlands     Coder           BlackIntel              BIATCH
inetkngeek      USA             Coder           Blackhand Studios       RenGuard, CPs
jonwil          Australia       Coder           Blackhand Studios       scripts.dll
mac             Germany         Management      Blackhand Studios       BrenBot/RenGuard
reborn          UK              Coder           MP-gaming               Various SSGM plugins
Saberhawk       USA             Coder           none                    scripts.dll
Sir Kane        Germany         Coder           Blackhand Studios       Original bhs.dll, ladder server, RenGuard
StealthEye      Netherlands     Coder           BlackIntel              BIATCH
Spoony          UK              QA/Balance      none 	
WhiteDragon     USA             Coder           Black Cell              SSGM
v00d00          Canada          Coder           Blackhand Studios       TFD's no cd crack, RenGuard
Yrr             Germany         Coder           none                    Renegade Resurrection
zunnie          Netherlands     Coder           MP-Gaming               Co-op



Posted by: EvilWhiteDragon Comment! (0)
25 May 2011 :: OnOeS Renegade FDS Bot Release

I no longer play renegade and have decided that it's time to share my source for my bot OnOeS, this includes the full source and php

Credits for the coding goes to myself, jnz and pvtschlag

You can download it here

Any questions or help needed should be directed to me on irc.jelly-server.com, channels #jelly or #st0rm


Posted by: Hex Comment! (0)
7 December 2010 :: RenCom interview about the TT server test from past Sunday

Goztow wrote on Thu, 02 December 2010 13:53

1. Can you give some statistics on the server test?
- number of players that joined
- max stable player count
- number of crashes
- number of cheaters caught (you never know Razz)
- etc.


First the requested stats:
We had about 55 players at the start, but due to some bandwidth settings issues that caused low SFPS and high use of bandwidth. After that experience we capped the server at about 40 players which was pretty much ok in regard the testing.
I'm not sure on the number of crashes, but I think the server crashed like 4 or 5 times. Another issue was that sometimes the server crashed most of the 3.4.4 clients. We are still working out what was causing this, but it was pretty annoying.
As the CPU hit 25% (quadcore, so one core was under full load) the SFPS obviously dropped at some points.
We used about 2,5 GB upstream today (the whole day) and about 150 MB downstream. Average bandwidth usage when the server had 40+ players was around 2,5 MB/s so it appears.
Quote:


2. Did you consider the test a success?


Yes, there were some serious issues, like the clients crashing and the server is not yet stable. Another thing that popped up was that the SBBO settings of the clients. With normal Renegade it is bugged so it does not matter too much what you set it too (sometimes works, sometimes fails; and lag is rather random), but with TT it works like it should and actually limits the bandwidth to that value. The side effect is that "misconfigured" clients will get flooded/DOS'ed or receive rarely any updates. For example, may players still use a SBBO setting of 56K, which means that the server will regard them as players on a 56K modem and send out very few updates. Later during the test, we corrected these values on the server side which fixed some of the lag problems, but still some lag problems remain.
Quote:


3. Where all server side TT-features included during the test?


Yes, we had the "new" features on, although it might not have shown as much as it would when everyone would use 4.0 clients. Of course, the clients are not yet available, but particularly because we want to retain backwards compatibility, this was a really useful test. After a few crashes/restarts, we enabled SSGM 4.0 as well. The stability of SSGM 4.0 seems fine, it behaved much like the earlier tests.
Quote:


4. How did players experience lag, compared to the normal FDS?


There was more lag, and higher CPU loads as well. We think the lag may be related to improper priorities being set on the network traffic. That means that if the server does not have sufficient bandwidth to send updates about every object in the game, it tends to send updates for uninteresting objects (thins at the other side of the map) rather than interesting objects (such as your own soldier). Near the end of the testing session, our coding-hero StealthEye was wandering around in-game, attempting to debug this issue.
Quote:


5. How many (release) blocking errors remain in the fds? Any idea when these will be solved?


Hard to say, we can be rather certain that at least the crashes have to be fixed before a release is possible. It is possible that there are more bugs, StealthEye and jonwil are now looking in some of the client and server crashdumps. Perhaps we will request more crashdumps for players, but if so we will post a request for it on the forums.
Quote:


6. Will there be more tests (for a longer period?) before release?

More tests seem likely now, as the lag issues need to be resolved before we can release a public server beta, and a huge test can decide whether they are indeed solved. We intend to do this as fast as possible, but again, it really depends on the actual causes of the bugs and how much time it takes to fix them.

While all this may sound rather negative, it's actually a good score if you know how much of the code has been reverse engineered and improved. One of such improvements is the actualy working SBBO. Most of the netcode has been RE'ed and because of this, there were some crashes. As it looks now there are not a lot of errors left in the server. Enough to say we need some improvements, but also enough to say that a release could be rather close. It's likely that we need to do a new test later on, this test will be held when we are fairly certain that the crashes and lag issues have been resolved (obviously Wink). More on this subject later though!

To add to this, the weapon switch bug/feature has been changed to allow easy selecting of (empty) remote C4. It will still skip normal empty weapons though. The issue with the clients crashing should be fixed as well, this was due to a message that was send by the server to all clients, while only >4.0 clients understand the message. Older clients crashed, as a lot of people experienced.

To end the interview, we would really like to thank first of all the server owners who shutdown their servers so that the TT test server could get a decent amount of players. Thanks Jelly, N00bstories, Atomix and BlackIntel!
Besides the server owners we would also like to say thanks to everyone who joined IRC, TeamSpeak, and of course (especially) in-game. It was a really useful and fun event! Thanks testers! In Love


Posted by: EvilWhiteDragon Comment! (4)
12 August 2010 :: RA:APB 1.4.0 Released!

Nicknamed "Nuclear Winter," Red Alert: A Path Beyond version 1.4.0 is ready to rock! With a number of balance changes, map updates and new battlefields, new voice commands, bugfixes, and a brand new launcher/browser, you'll be fighting the good fight between the Allies and the Soviets once again. You must have version 1.4.0 to play on the official US and Euro servers, so upgrade today!


http://www.apathbeyond.com/forum/uploads/post-14-1280833445.png


You asked for it, and you got it. Version 1.4.0 of A Path Beyond is ready to go! Nicknamed "Nuclear Winter," this new version addresses balance issues and scoring upsets that became apparent after Cold Fusion was launched, and further introduces battlefield updates and additions. New voice commands are also included, with handy additions (and a few subtractions) based on player feedback.
A convenient, entirely rewritten launcher also brings you all the news, a live-updated server browser removes the need to punch in event servers by hand, lets you push your options higher, and includes a newbie-friendly quick-start manual and unit overview. New players, read up before you hop in-game!

As of writing, both the Ascended Warriors clan server (now the Official US APB server) and the MP-Gaming server (Official Euro APB Server) are up and running 1.4.0, so grab it and go play! An updated server hosting package, and 1.3.1->1.4.0 patch for existing players, will be made available in the coming days. Mirrors will be available on our homepage, and a few are also available below.

Very Important Installation Notes:
In response to player feedback, Nuclear Winter will attempt to find and use prior installation configuration options. If you currently have Cold Fusion installed, please remove it prior to installing Nuclear Winter, or you risk causing complications if you use CF's "uninstall" function later.

A few players have "uninstalled" Cold Fusion after installing Nuclear Winter; that uninstallation process will remove the pre-existing data Nuclear Winter's installer found. Afterwards, Nuclear Winter will not be able to locate that prior configuration data, and may fail to launch the game; you will need to "delete" Cold Fusion rather than use its "uninstallation" if you wish to get rid of it.

Also note that the installation process will also verify your installations of both C++ redistributable, and DirectX9, packages. This is normal, so please do not interfere with this process-- even if you think your packages are up to date.

1.4.0 Full Installer (542MB) Mirrors:
Game-Maps (USA) mirror
Game-Maps (GERMANY) mirror
MP-Gaming.com (USA) mirror
Ascended Warriors mirror
CNC FPS mirror
Wunder Sprockets mirror


Posted by: Renardin6 Comment! (4)




 

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